Vestmann opened this issue on Jan 24, 2012 ยท 569 posts
lkendall posted Tue, 24 January 2012 at 7:20 PM
In order to provide the maximum possible compatibility with existing morphs, the vertex order of the V4 mesh could not be altered. But, this mesh was not designed for weight-mapping. To achieve extraodinary bending, the figure had to be re-rigged, and needed helper bones. The weight-maps are not a simple conversion, but are hand sculpted by Diogenes/Phantom3D. V4~WM is impressively reworked.
Cage has creatively provided a way to make the distribution of the rigging and weight-maps possible, and simple enough for the average user to do. The beta testers have put in a lot of time to facilitate this work. When people download V4~WM, the Crew's attention to every detail of packaging the files, and the instructions will be evident.
V4~WM is as P9/PP2012 compliant as possible, and her improved function has not been compromised by trying to make her compatible with other applications. She is a hint of what can finally be accomplished with figures that are actually designed (mesh, rig, weight/bulge-maps, morphs, shaders and content) to use the full set of features in Poser. V4~WM is amazing.
lmk
Probably edited for spelling, grammer, punctuation, or typos.