Ah, I guess she can be genesis-ified indeed. I morphed her to K4, and the joint refit also workes except for the new bones that did not exist in K4. These have to be positioned manually but it seems to work in general. I zeroed her and used the v4 base.obj and the k4 base.obj (those that come with daz) for the morph, and then the joint refit to slave the changes in the joint origin to the morph dial.