johnr1969 opened this issue on Jan 20, 2012 ยท 8 posts
johnr1969 posted Thu, 26 January 2012 at 5:12 PM
Thanks again for the advice - so is this a possible workflow?
1.Sculpt in Mudbox,
Export med/high res to Maya and Retopologize,
Unwrap new Retop mesh,
Import mesh back to Mudbox,
Open up retopo'ed and unwrapped mesh in a new Mudbox scene - and continue sculpting/painting?