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Renderosity Forums / Poser - OFFICIAL



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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: What about...


lucstef ( ) posted Tue, 28 August 2001 at 7:08 AM ยท edited Sat, 23 November 2024 at 2:47 PM

...a program which make you able to switch from a texture to another, without passing from the material editor in Poser? What I want to say is: set every body material with a unique texture (say, skin.jpg for skinbody, head.jpg for skinhead and so on for Vicky) , and then substitute only the texture associated to a particular bodypart and render again, by overwriting the old jpg with the new... I think it's a cool idea to use a skin texture with another nipple one, or change iris color without changing the pupil on the eyes. I'm at half the job, I've built the interface and the texture viewer, and I'm figuring out how to make the program useable on Vicky, Posette and Eve4 (for now, but if there's interest I can try to insert Eve3 in the interface, it's only an eye problem). Obviusly, you can't use Vicky maps on Posette (it isn't my goal), but you can use Staale skin maps with Cirtsy's eyes, for example; or Carmen body with Catharina's head... Select the body part texture you want to change, search the texture itself to copy into (with a powerful graphic browser), and click on "Copy texture" and then re-render the image in Poser; I can supply even a mat file to help you setting up the model. And all that without passing from the huge material editor... :-))) Tell me whath do you think. Another thing: I'm using VB6, so you must have the VB Runtime Library (free to download from Tucows or Download.com). This will be my gift to the community :-)))


Petunia ( ) posted Tue, 28 August 2001 at 10:57 AM

A nice idea except that I don't like the idea of overwriting any file like that. Changing the filename would be a lot better. Then there would be no chance of overwriting something that was not backed up.


Nance ( ) posted Tue, 28 August 2001 at 12:57 PM

Sounds interesting. & Petunia, I believe lucstef was propsing that his app would indeed create a copy of one of your original maps and call it IRIS (for example) and the model would use this for it's iris map. To change one, his app would overwrite just the temp map "IRIS", not your original map. lucstef - If the material mapping names are generic, & the same for every figure, what do you do with scenes with multiiple characters using different maps? & wouldn't you need to reassign the old maps everytime you reload the scene?


lucstef ( ) posted Wed, 29 August 2001 at 3:36 AM

Petunia: Nance is right, my program never cancel or overwrite the original maps but copy the new map with the old name of the texture associated with the single body part. Nance: at first you need to select every material and made it white, and then assign the generic texture (I think I'll provide a MAT pose for that), so you will change materials only on one character; the interesting part is to save the final work...I haven't thought about until now, I'm a "load, setup and render" man... :-))) I don't want to write python scripts, because I want to let 4.0.3's users to use this utility; just wondering how I can save works like this (text files managing is the key, but you have to close the scene in Poser...). Stay tuned.


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