rokket opened this issue on Jan 26, 2012 ยท 31 posts
rokket posted Fri, 27 January 2012 at 4:43 PM
Quote - yeah looks like while sculpting you changed the mesh with delaunay triangulation - which works great in the cloth room but is extremely inefficient in terms of figure topology.
theres a setting in Sculptris that turns off the delaunay triangulation, but i havent fired up Sculptris in ages so i couldnt tell you off the top of my head what it is. surely someone else will...
unfortunately you may have to go back to an early save, or redo most/all of your work since retopoing that is going to make a mess of the mesh.
otherwise great work, looks good - although i agree the eyes could be toned down a bit.
I noticed that if you turn the detail slider up, it adds tris to the mesh, and if you smooth it, which I did to make the head more round and less boxy, it does it by adding tris. I will look at my settings and see if I can figure out how to turn it off.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.