Forum: Poser - OFFICIAL


Subject: WIP: Asian Girl Head

rokket opened this issue on Jan 26, 2012 · 31 posts


Blackhearted posted Fri, 27 January 2012 at 11:58 PM

^im aware of that, its still a lot of work regardless of which 'shortcut' tool you use.

 

 

"I noticed that if you turn the detail slider up, it adds tris to the mesh, and if you smooth it, which I did to make the head more round and less boxy, it does it by adding tris. I will look at my settings and see if I can figure out how to turn it off."

delaunay triangulation yields great results for dynamic cloth but is very ill-suited for a figure mesh.  on some of those denser areas where more detail was 'morphed' - it looks like there are thousands of triangles.

i havent used sculptris forever and its not installed now or id just check for you, but there is some simple toggle setting on the brush that sets it to either triangulate the mesh or just displace the existing polys.

silo has the topo brush, soft selection, subd and displacement painting - its actually quite good at doing what youre trying to do and will give you full control of the mesh. you may want to consider it.