shante opened this issue on Jan 28, 2012 ยท 16 posts
shante posted Sat, 28 January 2012 at 11:14 AM
smooth polygons essentially does what?
i thought it was for lower res characters to help hide the facets in the mesh.
i did turn off visible in ray tracing. i'll turn off smooth polygons too as suggested since the figure used is a higher res mesh.
should i leave remove back facing polygons on?
also i noticed that the first render i did was 3000 x 3000 but still soft as if blurry. what would have caused that?