Forum: Poser - OFFICIAL


Subject: Noob in need of help rigging in Poser.

v11cu96 opened this issue on Jan 26, 2012 · 27 posts


v11cu96 posted Sat, 28 January 2012 at 4:43 PM

Most welcome. I'm still fighting it out with Poser, and Poser is winning!

The problem is posers auto grouping, When poser assigns V4s grouping to the mesh, It creats a horrible jagged divide that doesnt follow my nice neat topology at all. Obviously the topology of my shoe is not like that of V4s foot.

Anyway this causes some minor artifacting problems with the smoothing groups where visible breaking occurs between lFoot and lToe poly groups on the mesh. Nothing too offensive but its not acceptable as it shows up in renders.

Weirdly when I use V4 as my donor figure, I at least get my two anticipated poly groups, 'lfoot and ltoe',

To my horror when I use V4 Dev Foundation I get an unwanted third face group -'lShin' causing even more broken Geometry and wrecked smoothing in the heel area of the shoe. The shoe is a Ballerina, so the shins are not needed or wanted.

It would be nice to group it manually, but my god- Posers grouping tool is just as awful as it was 3 versions ago  (to the point where if it were alive I'd shoot it, just to put it out of its misery.)

Think I'll try setting up the Groups in DS (with is vastly superior grouping tool) and export back to OBJ - I am praying that poser will pick them up. when I grouped the same mesh before in DS I had no problems with smoothing groups.

Is there anyway I can setup Face groups in my modler that poser will pickup? I noticed Poser picks up the different matt IDs and assigns them to different matt Zones, which is nice.

My modler is 3DS max 2008 which doesnt have one of the best OBJ exporters.

Id love to know how other shoe veterans like 'Idler168' do it :-/