Forum: Bryce


Subject: Creating a wall shape

Jack Casement opened this issue on Jan 28, 2012 · 9 posts


IO4 posted Sun, 29 January 2012 at 1:43 AM

Yep, there is more than one way to do it as the posters have suggested. I always use a flattened cube, get it to the size I want then copy and paste it to make the remaining 3 walls of the room, and poisition them (using top view is good for that).

Don't forget to resize the texture accordingly- if you have stetched a plane or a flattened cube the texture may appear stretched also, and that may not be what you want, especially if you want to create more realism.

For example, in your image you posted you could try reducing the scale of the brick texture along the 'x' axis (depending how your camera is wall is placed in the scene - it might be the 'z' axis). If you're not sure how to do this see the screen shot above. In the Materials lab you click the radio shown (first one on the top) which will open the Transformation tools as shown in the lower image. The scaling tools are the top set.

The mapping mode chosen can also be important (see my tips on that  here)

I hope that helps.

 

 

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