imax24 opened this issue on Jan 28, 2012 · 648 posts
wolf359 posted Sun, 29 January 2012 at 2:41 PM
"Genesis is only 15K something before subdivision."
.....Once the game industry discover Poser & Daz with all the content it will be a volcanic explosion of epic dimensions."
I am not referring to the polycount of genesis but all of the wonderful DAZ studio supported tech that Makes genesis so versatile ( Auto fit , Geo grafting etc.)
I see Zero Pipeline Advantage for a game Dev Company to Install DAZ studio and Export an UnsudDed genesis to MAX or Maya , then RIG it properly with and IK/FK control rig and Export it to
Unity or UNREAL just to have "Vicky5 " or 'Anubus' in their game.
and deal with some new DAZ licensing scheme.
most companies build their own assets with mapping optimized for game engines.
And if Daz is Planning to release some stripped down ,pre exported Game ready version of V -chick or other Daz /poser content
then They Have alot of **COMPETITION ** already crowding that market so no "Industry shaking" move there either.
Cheers