Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 12 6:08 pm)
Quote - 20 poses plus mirrors for V4 WM.
Have fun.
All the best.
LROG
Good ON you, Richard!! Thank you.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - A quick question about V4 weight mapped, there's someone who has already tried to use conforming hair with her?
Do we have to convert them as with clothings?
Depends on the hair.
I've had an issue with Violet hair by LLF: easily resolved... load/conform/Copy Joint Zone From...
Other hair, makes no difference.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
thanks very much too for the great poses paganeagle2001
love esther
I aim to update it about once a month. Oh, and it's free!
Quote - Really nice effort here. A truly amazing team effort. I like the free poses too...Thanks...
One question, Can I report a bug here (it may just be my model) or should that be over at PoserPlace? I don't have an account over there, but I think It's free to sign up for one.
Thanks
Before you report your bug, may I ask real quick: did you run the script with a V4 figure in the scene? Or was the scene empty? This is one of the most common issues we've run into. I've updated the Guide to reflect this.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Yes, I followed the instructions and ran it with an empty scene. I saw where others had talked about that being a problem.
It may be more of an opinion than an error, but I think imax24 said this earlier too. It seems to me the elbows look a little off in some poses, but my V4 has a lot of morphs applied (post conversion). The image above is pose 10 from ShyrDavid's excellent free poses that came with the set. Maybe someone could try this and see if they see the same issue. Note my V4 has rather thin arms.
Thanks
Might leave that one with the experts, Mark... feel free to ask at PoserPlace: there's a thread there for this sort of thing.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
As LROG promised!
Phanton3D has posted his first tutorial installment at PoserPlace. This is a rigging, weight-map, and figure preparation tutorial. The subject figure is Antonio, a male counterpart for Antonia~WM.
You are all invited to participate.
lmk
Probably edited for spelling, grammer, punctuation, or typos.
Though I still have to be sure but all I have done is to do the drag n drop method of conforming then do the copy joint zones from, from the figure menu the clothing goes on great and with a minimal need of altering though that may depend on the pose.
But as you can see from this picture the only real major fiddling around was with the shoes and a slight bit on one of the jackets. Other than that there was no real need for alterations.
The only real problem is some of the other types of shoes I have in poser some work fine, while others refuse to work right even if they are converted.
I used Hongyu's Cowgirl 3 and 4 and the pumps from Daz.
You know you enjoy 3D Art when you realize that your life is a piece of 3D Art. :)
AMD 7900X3D, 64 GB Corsair Vengeance DDR5 Ram, Asus Prime X670-P Wifi MB, PNY RTX 4070Ti Super 16GB, 14TB SSD's & HDD, Windows 11, Poser 9 / Pro 2012 / Pro 2014, Daz Studio 4.22.
Pants are easy becuase the thigh and shin bones follow the characters bones. Lets see some long skirts or dresses to the knee or below. The are what are giving me fits, especailly ones with addon skirt control bones. Having to change them into hybrids to get the results I want, because the thigh bones and ddress handles I think are getting moved witht eh copy from function. Doesn't happen in all dresses, just some.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
Quote - Pants are easy becuase the thigh and shin bones follow the characters bones. Lets see some long skirts or dresses to the knee or below. The are what are giving me fits, especailly ones with addon skirt control bones. Having to change them into hybrids to get the results I want, because the thigh bones and ddress handles I think are getting moved witht eh copy from function. Doesn't happen in all dresses, just some.
I put a conforming blouse from Roogna on my weightmapped figure, copied the joint zones from V4, but once I put her in a pose, the elbows and shoulders showed these weird, wonky spikes. I tried it again, but this time, didn't copy the joint zones until after I'd put the figure in a pose. That worked better.
But I can't get a skirt to work properly for the LIFE of me! In the render I'm currently composing, I've abandoned a conforming skirt in favor of a dynamic one. I'm utterly vexed by trying to get a conforming skirt to work properly.
Did you try the WM converter with the clothing? I have seen a little wackiness with a pair of boots with just applying the copy joint zones. But putting them through the converter then applying the copy joint zones cleaned that up. If posing does not work the first time afterwards, zero the figure and apply the pose again.
Quote - Pants are easy becuase the thigh and shin bones follow the characters bones. Lets see some long skirts or dresses to the knee or below. The are what are giving me fits, especailly ones with addon skirt control bones. Having to change them into hybrids to get the results I want, because the thigh bones and ddress handles I think are getting moved witht eh copy from function. Doesn't happen in all dresses, just some.
Makes a strong case for using dynamic for flowly stuff like dresses and skirts ... I prefer how they behave, myself. Been converting conforming stuff to dynamic (not gotten much of a reply from the original developers when I ask them about it, though... they're probably just busy).
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - Been converting conforming stuff to dynamic (not gotten much of a reply from the original developers when I ask them about it, though... they're probably just busy).
You seem to have a lot of expertise with dynamic... can you list, step by step, how you convert an item and keep it from falling apart?
No all clothing is appropriate for conversion. If the mesh is not one piece, or if it has a lot of decoration like grommets or ties or laces, it may not sim well.
The way I determine if it's worth trying is importing the obj file into Blender. Wings3D or Silo or whatever you have would do as well. I spin it around in all views: if it looks like it's in parts, then I move on to something else.
If you've brought an obj (File -> Import -> Wavefront obj) into Poser and during the sim the thing appears to fall apart, chances are it's not contiguous.
That's just step one: deciding.
If it is indeed suitable, you'll want to parent it to the figure it's going to be simmed against. Then, for like strappy dresses, you'll want to make the straps constrained to the figure so they don't fall off the shoulders during the sim. I do my grouping in Blender because Poser's interface for grouping is so much clunkier and unreliable.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Tutorial 02 (Rigging and Weight-Maps) is now posted in this thread at PoserPlace. All interested parties are invited to participate.
Please continue to monitor the Tutorial thread so that I don't need to start a new thread for each tutorial.
It is okay to spread the news of this on other Poser forums. I cannot possibly find them all, and I can use all the help I can get to publicize this. Any one who would like to add this to a Poser site newsletter may do so. Please?
lmk
Probably edited for spelling, grammer, punctuation, or typos.
This harness consisted of 5 separate objects that of course fell apart during simulation.
Welding a few points together at strategic places was all that was needed to make it behave properly.
Not even 5 min work.
Quote - In order to provide the maximum possible compatibility with existing morphs, the vertex order of the V4 mesh could not be altered. But, this mesh was not designed for weight-mapping. To achieve extraodinary bending, the figure had to be re-rigged, and needed helper bones. The weight-maps are not a simple conversion, but are hand sculpted by Diogenes/Phantom3D. V4~WM is impressively reworked.
Cage has creatively provided a way to make the distribution of the rigging and weight-maps possible, and simple enough for the average user to do. The beta testers have put in a lot of time to facilitate this work. When people download V4~WM, the Crew's attention to every detail of packaging the files, and the instructions will be evident.
V4~WM is as P9/PP2012 compliant as possible, and her improved function has not been compromised by trying to make her compatible with other applications. She is a hint of what can finally be accomplished with figures that are actually designed (mesh, rig, weight/bulge-maps, morphs, shaders and content) to use the full set of features in Poser. V4~WM is amazing.
lmk
So far I've heard P9 and PP2012... Skipping right over PP2010... is this intentional or an implied compatability?
poser pro 2012 is based off p9. Poser pro 2010 is based off p8 so its not 'skipping' pp2010. P9 is more advanced in a lot of ways than pp2010 though it lacks some of the pro features
Quote - > Quote - In order to provide the maximum possible compatibility with existing morphs, the vertex order of the V4 mesh could not be altered. But, this mesh was not designed for weight-mapping. To achieve extraodinary bending, the figure had to be re-rigged, and needed helper bones. The weight-maps are not a simple conversion, but are hand sculpted by Diogenes/Phantom3D. V4~WM is impressively reworked.
Cage has creatively provided a way to make the distribution of the rigging and weight-maps possible, and simple enough for the average user to do. The beta testers have put in a lot of time to facilitate this work. When people download V4~WM, the Crew's attention to every detail of packaging the files, and the instructions will be evident.
V4~WM is as P9/PP2012 compliant as possible, and her improved function has not been compromised by trying to make her compatible with other applications. She is a hint of what can finally be accomplished with figures that are actually designed (mesh, rig, weight/bulge-maps, morphs, shaders and content) to use the full set of features in Poser. V4~WM is amazing.
lmk
So far I've heard P9 and PP2012... Skipping right over PP2010... is this intentional or an implied compatability?
For the most part, dynamic and conforming cloth are designed differently right from the get-go. Conforming cloth generally is lower-poly, is mostly non-contiguous (because it can be) and has a lot of modelled decorative mesh like grommets and laces and such. Stuff that wouldn't sim in a fit, even with a Cray. Since conforming cloth is designed to bend at certain spots, that's where the edge-loops will be. So, if you have a look at conforming cloth mesh, the mesh density will be focused around decorative areas and areas that will bend with the figure. More or less.
Dynamic cloth is meant to behave like real cloth, so in order to sim well it is by design higher-poly mostly all over. I've taken what I've considered "appropriate" conforming cloth and added mesh in order to get reasonable folds and wrinkles here:
This is originally a conforming dress by Cute3D. The mesh lent itself nicely to simming, withg a few mods.
I still think - after this arduous exercise - that one is best off:
-- looking at mesh, both dynamic and conforming
-- looking for ideas that appeal
-- study dynamic cloth design carefully (still looking for good stuff on this)
-- make your own dynamic cloth from scratch
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Precisely as you can plan you cloth to be either conforming or dynamic you can plan your cloth ahead to be both conforming and dynamic. That is specially important if you have a whole outfit and not only one piece.
Even if it is not perfect it is an advantage to have cloth that are both conforming and dynamic so you can work with conforming during composing and switch to dynamic before the final rendering.
The question of resolution is rather irrelevant as it is only a mouseclick (subdivision away).
When you work with tools such as Marvelous Designer you always have to retop for the conforming version the dynamic you get more or less free, it would be waste to throw it away.
Between vendors there are competition -everything else equal the one who offer both conforming or dynamic versions gets an advantage. As always - it is the customer who decide.
While I love dynamic clothing it slows my work flow down if I am doing a series of images in a story that require lots of pose changes.
Quote - While I love dynamic clothing it slows my work flow down if I am doing a series of images in a story that require lots of pose changes.
This is my biggest concern as well. That's why I loved the dynamic plugin for DS. It was really the best of both worlds. I would love to see Poser's dynamics evolve in that direction without losing the user's ability to create their own clothing.
Hmmm...(thinking aloud here). Does anyone know if the 'Simple Bones Single Skin' option of PP2012 could be used for dynamic clothing? Would it be possible the have a single skin clothing item conformed to a figure but that it would also work in the Cloth room? The purpose being that you could pose the figure and then run a few frames of simulation to let the cloth obey gravity.
The single skin figures don't seem to have generalized utility in Poser. Apparently this is a specialized figure type which uses only some of Poser's weight mapping options, really existing only to help users prepare within Poser figures which will be exported using the Collada format. It would be neat if we could actually come up with some use for this new format within Poser, but in itself it seems to offer less rather than more when used as a Poser figure. :unsure:
What you might be able to do is make a single mesh figure which uses body handles and weight mapping as a more fully-functional sort of skeleton, then use that as dynamic cloth. That might be a bit harder to set up, though, with no tools currently existing to help create such a figure.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Well, maybe it will take a few upgrades to get the Cloth and Hair rooms the way I'd like them to be ;)
Vestmann-you washed your face! I hardly knew ya!! :biggrin:
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Quote - Vestmann-you washed your face! I hardly knew ya!! :biggrin:
Yeah, I gave myself a Photoshop wash and facelift :biggrin: It's much cheaper then the real thing lol
haz anyone mentioned a WM M4 in the works?
WM toast?
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
Quote - haz anyone mentioned a WM M4 in the works?
Wheels have been set in motion! :woot:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Quote - > Quote - haz anyone mentioned a WM M4 in the works?
Wheels have been set in motion! :woot:
yayyyy, train kept a rollin ... all night long
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
[click for full]
I'm a fan of V4-WM. Fan of dynamic clothing also.
Here's an animation....
http://jrdonohue.com/dance.html
(flash)
"Accidental" nudity and transparency warning.
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Only hairs I have seen issues of movement which needs major ajustment if conformed vs parented using figure hair, is if the hair has extra bones like braided pigtails.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"