bantha opened this issue on Jan 29, 2012 ยท 10 posts
RedPhantom posted Sun, 29 January 2012 at 6:23 PM Site Admin
Looks similar to some strand based hairs I've seen. I tried doing something like that with 3dsmax once. My computer couldn't handle the render though. Don't know the poly count.
What kind of texturing does that take. Do you need to use the hair node or will it take normal shaders, image maps even?
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