Forum: Poser - OFFICIAL


Subject: Next P2012/V4 Problem

shorterbus opened this issue on Jan 30, 2012 ยท 7 posts


Barwickian posted Tue, 31 January 2012 at 1:44 AM

Quote - I dont know anyone actually using the eyebrow geometry to do textures.

The textures shipping with V4 Weight Mapped use it. It threw me a little because we don't see it very often, but I worked it out eventually. :D

Actually, more texture creators should use the eyebrow geometry for eyebrow textures - it keeps hair off the skin, and makes it far easier to set skin shaders up (hair and skin have different properties).

With eyebrows painted on the skin (as most textures) we have to use BB's compenent value method to separate the hair from the skin so we can get the specularity right.

Andy Staples
The Penultimate HârnPage -- www.penultimateharn.com