v11cu96 opened this issue on Jan 26, 2012 · 27 posts
v11cu96 posted Tue, 31 January 2012 at 8:55 AM
Hi again - I didn't want to needlessly make a new thread so I thought id update this one.
So far, I have imported the shoe, loaded V4 Dev Foundation as the Donor (but declined to adopted her Poly groups when prompted)
So I have my conforming shoe, with bending toe - minus an actual separate toe bone or Toe Poly group (which was hurting the meshes smoothing groups) I also removed all unwanted V4 bones via the CR2 editor - which went fine also.
So I'm nearly there-ish. But I do got some issue with fall off, there was some problems on the back of the shoe, but that was easily fixed by adjusting the Green 'V' in joint editor.
However I the toe is still problem when bend or twist dials (or both) are set to near their extremes, there is not enough fall off to prevent the faces in the bend area from collapsing in on themselves.
This might be partly down to my mesh having to many subdivisions concentrated in t his particular area, (not much I can do about that now sadly.) But also - as you can see from this next pic, there is insufficient fall off too.
So is it possible to still adjust the fall off? because I am not seeing the 'fall off' spheres for the toe, whether in the Pose room or the Setup room. (maybe because I don't have an actual bone? )
'Sphere 0' is listed in the joint editor, but all I can see this when I zoom out - And I cannot edit it with scaling or Translate.
I've tried adding a new fall zone off from the Joint editor, but it seems to have no effect - I get the same as above.
Sorry to be a paint in the ass. :(