basicwiz opened this issue on Jan 30, 2012 · 34 posts
RedPhantom posted Tue, 31 January 2012 at 2:40 PM Site Admin
Many times when creating 3d models you put together different elements (shapes or pieces if you will) with comforming clothing you can (and may even want to) leave those elements separate. With dynamic you must weld them together. It can be time consuming to weld many element together. In addition depending on your modeling style, you may not eben end up with verticies that are close enough together to weld without deforming the item. That is why if you export a conformer as a obj and then import it again even if you say to weld it together it may still fall apart in the clothroom.
As for the 95:5 I think that is a bit off. If you ask in a thread here you get plenty of people who perfer the dynamic. It is also likely that some of the others would cpnvert if they had better options. Yes there will always be those who won't like it. Just like there are those who perfer the p4 render engine. And then those who want a make art button and can't be bothered with the extra steps needed to make a quality image. Then of course there are those of us who convert practically everything to dynamic so it all hangs and folds right. Sorry for rambling it's been the week from hell the 2 weeks at work(I know it's only Tuesday but it started on a Wednesday) and I'm still winding down.
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