Vestmann opened this issue on Jan 24, 2012 · 569 posts
RobynsVeil posted Wed, 01 February 2012 at 12:53 AM
For the most part, dynamic and conforming cloth are designed differently right from the get-go. Conforming cloth generally is lower-poly, is mostly non-contiguous (because it can be) and has a lot of modelled decorative mesh like grommets and laces and such. Stuff that wouldn't sim in a fit, even with a Cray. Since conforming cloth is designed to bend at certain spots, that's where the edge-loops will be. So, if you have a look at conforming cloth mesh, the mesh density will be focused around decorative areas and areas that will bend with the figure. More or less.
Dynamic cloth is meant to behave like real cloth, so in order to sim well it is by design higher-poly mostly all over. I've taken what I've considered "appropriate" conforming cloth and added mesh in order to get reasonable folds and wrinkles here:
This is originally a conforming dress by Cute3D. The mesh lent itself nicely to simming, withg a few mods.
I still think - after this arduous exercise - that one is best off:
-- looking at mesh, both dynamic and conforming
-- looking for ideas that appeal
-- study dynamic cloth design carefully (still looking for good stuff on this)
-- make your own dynamic cloth from scratch
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]