santicor opened this issue on Oct 25, 2011 · 67 posts
Gareee posted Wed, 01 February 2012 at 9:24 PM
For instance, the mouth should have many morph possibilities... Wide lips, thin lips, thick lips, and of course enough polys to be able to pull off at least all the mimic phoenetic morphs.
The eyes should have enough polys for the eyelids to open and close smoothly., without geometric edges, and you should have to rely quite as heavily on poser's poly smoothing for the figure to look.
Look at Antonia as well, since she is free (over at RDNA).. look at her polycount, and the polycount of your model.
You don't want to waste polys, but in high bend areas, you need more for proper morphing and bending.
If you wanted to add age morphs for example, are there enough polys to morph cheekbones, bags under the eyes, a wrinled nose, or a wrinkled brow? Or do a body morph so the ribcage is showing slightly? Or add more pronounced collar bones?
I did the Grrrl PLUS morph set for girl.. here are some of the morphs I did for her, as example.
When modelling organics, you need to keep anatomy in mind with your poly flow, be it a human, or an animal. (Muscle groups, skin folds, and bone structures)
I'm not trying to be critical, but what you have would be great for a low poly game model, but not a very versatile poser figure.
Hope this helps!
Way too many people take way too many things way too seriously.