Forum: Poser - OFFICIAL


Subject: Making metal

Snarlygribbly opened this issue on Feb 01, 2012 · 84 posts


bagginsbill posted Thu, 02 February 2012 at 1:28 PM

Here's something to try - not a complete candy paint shader, but it is the essence of it. This makes 47 nodes. It has auto enabled shader GC, and works all the way back to Poser 5. The parameter nodes Candy Color, Candy Blur, and IOR will be arranged neatly on the left side.

 

color = AGC(PMC(Color(.8, .03, .03), "Candy Color"))

candyBlur = PM(2, "Candy Blur")

ior = PM(1.6, "IOR")

candyColor = color ** (1 / (.1 + .9 * EdgeBlend(1, 0, 1)))

baseColor = WHITE

baseFresnel = .6 + .4 * ((1 - .18 * EdgeBlend(1, 0, 1)) ** 30.8)

reflectBase = candyColor * baseFresnel * baseColor * AGC(Reflect(0, .6, candyBlur, .1))

reflectSurface = AGC(Reflect(0, .2, 0, .1))

fresnel = TrueFresnel(ior)

output = Blend(reflectBase, reflectSurface, fresnel)

View(GC(output))

 


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