Snarlygribbly opened this issue on Feb 01, 2012 · 84 posts
Snarlygribbly posted Thu, 02 February 2012 at 5:27 PM
I use a simple wacro to give me data on the nodes in a shader, including internal names of the node and its inputs:
Name: Scatter (Internal name = scatter)
Type: scatter
Location: (255, 34)
Material = 1.0
Use_Material_Color = 1.0
Texture_Detail = 0.5
scale = 1.0
maxError = 0.20000000298
Color = (1.0, 1.0, 1.0)
Scatter_Group = 1.0
I've attached the .mt5 anyway.
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