SteveJax opened this issue on Feb 04, 2012 · 133 posts
SteveJax posted Sun, 05 February 2012 at 4:52 PM
Quote - Sorry I haven't been able to keep up with this thread - been travelling around a bit.
Anyway ...
EZSkin doesn't have a home page as such yet, but it is coming. I'll be sure to add these XML files to the page.
EZSkin already supports DAZ Gen 3 figures so I'm a bit surprised to see XML support for them too? Not that it matters, but if the DAZ Gen 3 support built into EZSkin isn't working then just say why and I'll fix it.
To help you guys, I've attached a text file contining some of the EZSkin source code. It shows all the internal definitions in EZSkin 1.6.4. It might help to avoid any duplications.
Keep up the good work - this is all helping to make EZSkin more useful!
That's what I get for not reading the readme, but since I saw the DAZGEN3 listed in the original XML file I just thought I'd add the rest of the family. Am I correct in guessing that James is also hiding in the PYC compiled code? When I I ran the script the first time with my additions it didn't recognise JamesHiRes as JamesHiRes but simply as James, which made me wonder if his listing was hiding in the original code somewhere. Ahhh..Ok, just looked at the PDF file for the first time and see all of the already supported figures.
PS - I notice for the G2 figures you have Koji & Sydney listed, The G2 males all share the same mappings as do the females. They should be easy enough to add to the compiled code if all you need is the names of the OBJ files I can tell you those.