Vue 10 Infinite - Build 10008642 - BETA The following is a list of bug fixes and improvements included in this update:
Publishing Date: EEF 02/06/2012
- Fixed baked displacement that was gone if TurboSmooth iterations was reduced.
- Fixed refresh issue in the browser, when moving a collection in the tree.
- Fixed gizmo interaction when aligned in camera direction.
- Fixed 3D Strata rough detection output which was not working properly.
- Fixed terrain editor erase layer alpha boost.
- Fixed the terrain editor expand arrow that were missing on effect buttons.
- fixed object import options dialog layout.
- Fixed various mesh export issues.
- Fixed Undo action that flushed Global EcoSystems.
- Fixed EcoSystem Instance Selector (Move Instances To... and Change Instance Types To... broken in menu).
- Fixed fuzziness (in layered or EcoSystem materials) when altitude influence mode is Absolute or Relative to sea.
- Fixed various issues when copy-pasting groups of objects holding EcoSystems.
- Optimized scene size when large EcoSystems are used with fixed OpenGL pipeline.
- Fixed a possible bug when loading an atmosphere (ghost of old cloud layers were still visible in the previews).
- Fixed duplicated suns when loading a new atmosphere.
- Fixed detailed render info screen (save color/alpha/depth info was wrong).
- Fixed possible dead locks with animations used inside materials.
- [Python] Fixed a potential crash when using python_Set/GetRenderedColors (and similar methods for Alpha and Depth) while rendering to disk.
- [MacOS] Fixed RenderCows which could block system restart/shutdown even when not rendering.
- [MacOS] Fixed a possible crash when closing Vue while rendering in main view.
New one :)
Mazak
Google+ Bodo
Nittel