odf opened this issue on Oct 27, 2008 · 13933 posts
amy_aimei posted Wed, 08 February 2012 at 6:40 AM
Cage, the conversion is easy, I surprised that no one tell me that when I asked about it. No special program or script is use, but some manual adjustments are required. This leads me to open the files and compare.
The steps:
Import the .CR2 file to DAZ Studio 4.
From the menu, select Edit -> Figure -> Rigging -> Convert Figure to Weight Mapping..., then choose the option TriAx Weight Mapping.
From the menu, select File -> Save As -> Support Asset -> DSF Figure or Prop File..., then fill in the information required.
From the menu, select File -> Save As -> DSF Character File.
That's it! It is simple. Unforturnately, I found this link http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/action/index/dzconvertlocalmapstogeneralaction/start, instead of that link http://kotozone.blog55.fc2.com/blog-entry-233.html.
As of this time, I think http://kotozone.blog55.fc2.com/blog-entry-233.html is the best tutorial of how to use the Content Creator Toolkit, which is part of DAZ Studio 4 Pro. Note that, it is in Japanese.
Lack of documentation hurts DAZ Studio. As I know, someone even enter a bug for that at DAZ.