operaguy opened this issue on Feb 08, 2012 ยท 11 posts
jonnybode posted Wed, 08 February 2012 at 10:41 PM
Morphos was/is a part of the Daz morph+ package if i recall it correctly and lets you move various body parts like "left arm up", "torso twist" etc..
To be honest Im not sure if "hand scale" and "feet scale" was a part of morphos, I tend to customize/edit all injection files til they suit my needs.
Anyway, when I use hand scales distortions often occurs when using hand poses or normal poses, a revert back to 100% usually solves the problem.