shorterbus opened this issue on Feb 10, 2012 · 13 posts
RobynsVeil posted Fri, 10 February 2012 at 7:10 PM
Two methods: one real, one fake. Burnt-in reflections almost always look fake.
Real? For V4, you want the cornea, eye surface and tear materials to reflect lights in the scene. There are heaps of shaders here and on RDNA that show how this is done.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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[it is clear that humans have contempt for that which they do not understand]