Forum: Poser - OFFICIAL


Subject: Zbrush4r2b displacement in poser pro 2012.. tips?

Gareee opened this issue on Feb 11, 2012 ยท 48 posts


richardson posted Mon, 13 February 2012 at 10:56 AM

Nice test! Displacement is the right choice here. I know you can split two displacement functions using a math node. Say, one for positive and one for negative displacement. Bump can carry a third surface effect..

But to help your question, I think normal maps are a done deal and not changeable. Bumpmaps can be dialed up or down.