onimusha opened this issue on Dec 17, 2011 · 739 posts
DCArt posted Mon, 13 February 2012 at 12:11 PM
Quote - Meatsim, I've managed to have some success with that, a few tips on the thread further down this post, there is an issue with the legs and you need to zero and memorise, also a2 doesnt have a developement figure so you may need to create it, i used morphology's morph manager to get rid of the morphs easily, you will need to go to set up room to conform it, if you dont conform to a dev fig and do it to a2 or ana then the item will be something like 200mb in size with all the unneeded morphs that a2 comes with, http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2843228 have a look here for some guidance on the memorising. At some point I hope to do a small tutorial on the method when I have practiced more, although I am not so experenced at the moment with weight mapped girls to attempt such a task, lol.
hope this helps a little
If you have Poser Pocket Knife, by PhilC (www.philc.net), there is a "Delete Morphs and Materials" feature in that Python script, so you'd be able to create a dev figure fairly quickly right from within Poser ...
The process, from start to finish, to create a DEV figure for Alyson is:
Load Alyson 2 into the scene.
Turn off IK (Figure > Use Inverse Kinematics) and zero the figure (Figure > Zero Figure)
Memorize the figure (Edit > Memorize > Figure)
Run Poser Pocket Knife (purchase from PhilC.net)
From the main Poser Pocket Knife python window, choose "Delete Morphs and Materials"
From the next screen, choose "Delete Morphs from List"
When you see a list of all the morphs in Alyson 2, click the Select All button. All will be checked.
Click OK. A window will display all the morphs that will be deleted. You'll be asked if you want to continue. Choose Yes.
After the morphs are deleted the dialog will notify you that the task is completed.
If you want to also delete the materials, go back to the Poser Pocket Knife Python Scripts window, and choose "Delete Textures & Shaders" ... this should set all materials to white.
Choose the Body actor, and open the Properties window.
Change the NAME of the new figure to Alyson 2 DEV (or something similar)
Save to the library as Alyson 2 DEV (or something similar)
A lot quicker than using Morph Manager.