onimusha opened this issue on Dec 17, 2011 · 739 posts
ElorOnceDark posted Mon, 13 February 2012 at 1:02 PM
Yeah, I probably should have done this as well with my stockings. I couldn't get the stays on the straps to behave properly, so I reworked the stockings and removed the garterstraps. They would look fine on a single rotation (bend, side-side, or twist) but the minute you combined two bends together, the stays would deform horribly! The stockings without the straps are coming along nicely. ;-)
Quote - > Quote - Just a couple of points I'd like to add. In addition to deleting all of Alyson's morphs and materials for the Dev rig, I also deleted the magnets attached to the figure. I was getting some real messed up bending issues on the shorts I'm doing with the magnets left in the cr2.
Another great PhilC tool is his PZ3editor. That program makes it very easy to remove materials, morphs, magnets, and body parts. It's got a lot of other cool features as well!
I also use Markdc's Auto Group Editor to do most of my grouping. It works pretty well, and the symmetical selections are handy.
I think we are all still learning, EoD, and yes, I am working on a pair of a thigh high boots/stocking combo and have found that there are cases where the transferred weight maps have to be deleted ... and I go back to the spherical/capsule zones and tweak them a bit, and then create/edit a new weight map afterward.
Hope folks out there are patient as we are all learning this. 8-)