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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Does Wardrobe Wizard support the Project Human Male and Female?
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Quote - Does Wardrobe Wizard support the Project Human Male and Female?
I haven't really looked. I don't use it. But I suppose I could take a look and see. But that doesn't do much for hair. The hair props don't conform to them, and there is no skullcap. I guess I could make one in the hair room.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
i used PHF & PHFLo a lot way back when. she can be fairly striking with a little work. what's especially nice about her is she's open source. but there isn't a lot of stuff for her, never has been. Michael over at ShareCG has made a few things. here's a dynamic dress, for instance http://www.sharecg.com/v/59214/browse/11/Poser/Dynamic-Dress-PHF i have some jewelry & crappy textures for her in my older freestuff, & there's a Quickdress refit for her at EnglishBob's. no built in WW support but there's an expansion pack for her & PHM at PhilC's.
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
My understanding is that the figures are intended to be used as a starting point for your own projects. Making any alteration to a base figure would mean that as far as Wardrobe Wizard is concerned it is a new figure. I'm not talking morphs here but actually changing the original geometry in some way. This would entail a completely new set of figure support files each time.
Now in this post DAZ Studio 4 era I've become aware that folks are looking around at other figures besides Genesis and are realizing that there is actually a wealth of excellent content out there just waiting to be used. So maybe my original assumption of 4 years ago should now change.
Feedback welcome :)
Thanks Phil. I thought it might be something like that. Didn't make sense to have the figure there and not have anything else for them. I am going to revisit them both here later on. I may have something cooking in this never ending maze of my mind...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
I have 14 items for the PH female in my archive database vs. 139 for Maya Doll - including the figures, so a 10x difference. I don't think it's a DAZ/non-DAZ thing necessarily. There are DAZ figures that (relative to sav Vicky) don't have a lot of support either. There's a lot of stuff for figures like Sadie. Apollo is another good example. The support for them may be modest; again relative to Vicky, but they have done quite well.
The PH figures were probably greeted with some excitement when the came out but for whatever reason, they just never gained any traction. Maybe the open source concept confused people I don't know. IIRC, they came out before DAZ was giving a lot of their figures away too, which would have made them more attractive.
Unless someone creates clothing, morphs, skin textures etc. for a figure early on, they just go into a death spiral. The PH figures were a good opportunity for DIY, but in fact, (insert quantifier) people aren't going to DI themselves. Unless at least a few talented people create things and make them available, consumers will move on to something else. The PHM was probably doomed by his Y chromosome. His sister apparently didn't offer anything unique enough to make the cut, even though she (or is it Z-Woman) actually has a uterus.
The PHF might be a good candidate for resurrection; certainly having a clothing option for her would help, especially if it were free. She needs a push though. I'm pretty sure there a lot of people who have no idea who she is.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
I only got into the Poser game with Poser 8, and they were both in my runtime then, and I am not sure if they were in earlier versions. But it seems to me that they both have a lot of potential. So open source means that I can mess with her mesh (change the face around a bit, make the breasts smaller, etc. ? Cool... I am going to have to read up a bit on them.
By the way, who made hair for her?
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
It is true that the success of a figure is largely related to the content available for that figure. I am very new at making content to use on V4 etc. ... just for my own use and it can be very time consuming for us "new to modeling" types. I hope that with the ::cough:: problem with figures there will be a lot of people making content for other figures out there. It will really ad some variety to the gallery.
Poser Pro 2012 SR3
Windows 7 Professional 64 bit
Intel Core I7 990x 3.46G 6 core
24G RAM
EVGA GTX580 R Video Card
Single HP LP2475 1920x1200 monitor
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I am pretty new to modelling too, only been doing it for almost 3 months now, and I agree with you. Modelling takes a lot of time, but it is completely addicting! I am looking for a good figure who isn't supported as much as the ol' V4 is. I don't own her, and I don't really like her as much as I do the native Poser models. So I am looking at Antonia, the PH male and female, and a couple others out there to do some stuff for; all freebies of course. I don't really want to make money off of what I do, until maybe 5 years from now, when I can compete with the providers on here.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Content Advisory! This message contains profanity
Top 3 reasons why PHF/PHM don't enjoy support from the greater Poser community:
(1) They're not very attractive.
(2) They bend horribly.
(3) The license for them prohibits their use in erotica/porn.
Rule #3 pretty much kills them for a lot of users here and elsewhere. The bending can be fixed, of course, but who's going to bother to do that when most other figures bend better already, including Posette/Dork? They are a great idea, but they're not compatible with most Poser users' philosophy.
To put another way: I'm not going to climb a mountain to beg Salma Hayek* to marry me when Jessica Alba is jumping at me vagina first :P
It's funny, I have never used any of them for #3. I thought about it a couple times, but why do that when it's easier to download that stuff from the internet and watch the real thing rather go through all the trouble to create it. I have done some nude poses and such, but I don't keep them. I even deleted the 'pinups' I posted in the gallery here. So I didn't even think about the bending as a reason not to use them. They can be re-rigged, no?
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
"(3) The license for them prohibits their use in erotica/porn."
RU Sirius? I missed that. With no clothes to start, that pretty much made her unrenderable - given that mere nudity might transgress in the eyes of some. I hate censorship clauses and hereby withdraw my vote. I won't use her now on principle.
" I'm not going to climb a mountain to beg Salma Hayek to marry me when Jessica Alba is jumping at me vagina first*"
OK, now there's a new pose idea - probably need weight mapping and serious SSS. Does it come in the Sofia Vegara model with cushion insoles?
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
When i looked at these figures there was one thing that stopped me from using them. Very strange Poly distribution.
Some area's that NEED Poly's because they are on stretch when bended almost have no poly's at all.
And some area's that are on squeeze when bending and do not need that many poly's, have tons and tons of them.
Now THAT makes it pretty hard to make clothing for figures like these.
3/4 of the body is over Poly populated, and area's that need Poly's do not have them.....
Example. The mesh is very-very-very dense between the breasts. A poly for each 1/8 inch. Not needed here.
At the rear of the buttocks, each Poly covers almost 1” to 1 ½”.
Bend the legs and these Poly”s stretch to 3-4”.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
The success or failure of a figure is not in the Poly count but in the Poly distribution.
Where are they and what do you do with them?
How do they behave when morphed and or bended?
How do they behave when rigged?
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
I don't make porn, but I would never use a figure that had limitiations on it's use in renders. That is why I never used that morph of V3 that daz once tried to sell once of that model girl who didn't want her image used in certain ways.
Love esther
I aim to update it about once a month. Oh, and it's free!
I've remembered the model's name now. Anne Marie Goddard.
I think that was it.
Love esther
I aim to update it about once a month. Oh, and it's free!
i think the zygote figures had no-porn limitations but IIRC Sixus (who made PHF/PHM) never put those kinds of limits on their figures. the readme says nothing about it. but i could certainly be wrong; it wouldn't be the first time.
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
Not sure how they ever dreamed of having this enforced, but indeed there is in the Z-Woman's license:
15. The Open Source 3D Content cannot be used in the explicit depiction or exhibition of sexual activity that is intended to stimulate erotic, rather than aesthetic or emotional feelings.
The Z-women figure has, unique feature! a reproduction tract modeled all the way up to the ovaries. No idea what was the intention of that. It looks like a separate model they had on spare. It is even modeled with a wall thickness, so inside and outside of vagina and uterus. Apparenly they wanted to give her the possibility to become the mother of a large family of figures.
The mouth, on the contrary is modeled without teeth or tongue.
The Z-male's license has same limitations. But, while equipped with scrotum and penis, unlike the female he was not given the interior organs to make things work. Guess that was part of their extinction. ;-)
Quote - Not sure how they ever dreamed of having this enforced, but indeed there is in the Z-Woman's license:
15. The Open Source 3D Content cannot be used in the explicit depiction or exhibition of sexual activity that is intended to stimulate erotic, rather than aesthetic or emotional feelings.
The Z-women figure has, unique feature! a reproduction tract modeled all the way up to the ovaries. No idea what was the intention of that. It looks like a separate model they had on spare. It is even modeled with a wall thickness, so inside and outside of vagina and uterus. Apparenly they wanted to give her the possibility to become the mother of a large family of figures.
The mouth, on the contrary is modeled without teeth or tongue.
The Z-male's license has same limitations. But, while equipped with scrotum and penis, unlike the female he was not given the interior organs to make things work. Guess that was part of their extinction. ;-)
thats not the Project Human figures..I'm looking at the licences for PHF and I don't find that...? ( http://www.sharecg.com/v/21521/poser/Project-Human:-Female )
Sixus1 freebies site:
http://www.sixus1.com/freebies-1.html
as both link to eula and Open source content license don't work here are others link to them:
Sixus1 Eula for royalty free:
http://contentparadise.com/sellers/sixus1media/license/2006-S1M-EULA.pdf
Open Source 3D content license:
http://www.open3dproject.org/
In my limited english I see no restriction about nudity or erotic or porn or any kind of use, you english speaker may understand it wayyyy better, or ask to Sixus1 at RDNA, by the way they are working in new human figures more fantasy oriented maybe.
I am fast losing interest in these models anyhow. I did some renders with Alyson2 last night, putting her in some poses that would break a real woman in two and she survived. Sorry, I don't want to post them, I didn't export them, only rendered them. But I was impressed with how easy it was to morph her face (as was discussed in length in another thread, no need to bring all that in here), and 3Dream is my hero. Anyhow, I think I will move on to making clothes for her and Sydney. I will only do dynamic clothing though, until I figure out how to rig for weight mapping.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
IMNSHO, dynamic clothing is only infinitely more useful than conforming. Sometimes plotting what you're going to have to do to get it to look right can be tricky, but I always get results I can live with. I have several characters made from the PT girl, with dynamic clothing, no problems, even if they're now late teen or early twenties. Pick the clothing, morph the figure, run through the cloth room, I've never had a problem.
D.
The "I" in Doric is Silent.
Quote - PHF: "You see. I'll even do porn just get me out of here! It's dark and that scary Dina woman keeps looking at me funny, keeps saying I sure do have a pretty mouth."
I get the Deliverance reference, but the rest I have no idea about, so I'll just leave that one alone...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Quote - IMNSHO, dynamic clothing is only infinitely more useful than conforming. Sometimes plotting what you're going to have to do to get it to look right can be tricky, but I always get results I can live with. I have several characters made from the PT girl, with dynamic clothing, no problems, even if they're now late teen or early twenties. Pick the clothing, morph the figure, run through the cloth room, I've never had a problem.
D.
I prefer dynamic clothing for animating. I don't have to play around with the poke-through problem so much with dynamic cloth. But sometimes conforming works better if I don't want to spend all day doing a still pose.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
To me, it wouldn't be worth the efforts to try to make HIM, HER, PHM, PHF, ADAM2, or EVE look decent enough to make a good picture. Perhaps those of you who are into modeling find this exciting and worth your time to tinker. Unfortunately even well created 3rd Party figures have little support after they are "born". Look at Vincent Parker--barely anything for him to wear and Behemoth 2 has the same problem. Not many textures available for these figures and no one makes anything for them. Some figures lack a decent texture map--so you couldn't even do erotic art with them as is. I personally would prefer to spend my time with image creation rather than retexturing.
You know, Dina had a couple of good character morph packs and with a bit of patience the base figure ain't too bad, even with the linebacker shoulders. VinaD made it a bit more usable, too.
I ain't used the figure for a while, may have to dust it off. You have been warned.
Coppula eam se non posit acceptera jocularum.
Dynamic clothing is more easily transferred between figures than conforming stuff, so you can re-use a lot of things made for other figures even without Wardrobe Wizard (sorry Phil!). However it requires the mesh of the clothing is 'structurally intact', which much traditional conformers are not, so still plenty good reasons for sensible shopping at Phil's.
Fitting conforming clothing to the new generation weightmapped figures like Antonia-WM and V4-WM is a breeze. They bend like a dream, and yet they are built without JCMs. Transferring the rig and the weight mappings in the SetUp room is easy.
The centre of figure weight mapping now is at PoserPlace. Phantom3D runs a series of tutorials on weight-mapping figures.
Hair is about the easiest item to convert for other figures. For an easy ride there in Netherworks Hair Conversion System.
Baginsbill's VSS had templates that can give dull old textures a new boost. Snarlygribbly's EZSkin supports a wide range of figures and give them Sub-Surface Scatter glamour ready for the limelight. If you want more: Matmatic brings the material room at your feet.
Marvelous Designer can accept any figure as a mannequin and you can make the clothes really fit the figure with relative ease. No more this horrible 'one size fits all' look, but your unique designs. UV mapping is starting point, not fix afterwards; textures (in poser) can be totally procedural. Try it for a month at no cost and fall victim.
Times really are 'a changing in the PoserVerse. There is a lot you can do with figures that do not have much traditional support.
Quote - You know, Dina had a couple of good character morph packs and with a bit of patience the base figure ain't too bad, even with the linebacker shoulders. VinaD made it a bit more usable, too.
I ain't used the figure for a while, may have to dust it off. You have been warned.
Post 'em here! I double dog dare you! :lol:
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
@bagoas:
That was the intent of my original post. I just noticed that there are a lot of characters and such that are built-in to Poser that no one ever uses. It gets old seeing post after post of V4 this and M4 that. I realize they are pretty adaptable, but it just gets old. I'd just like to see some interest sparked in something else for a change. Antonia and Anastasia seem to be generating some interest, and they are both receiving good support. The lack of variety is what sparked my interest in creating an Asian character, which I am working on now, off and on. I am going to probably create a female, and if that works, a male character. The morphs that are out there don't seem to cut it. You can tell they are 'Asian' morphs of a caucasion model...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Indeed. There is so much. My render activities are like the donkey who starves beteen the haystacks because he can not decide, and then of sheer desparation I end with loading the obvious.Yet in this plentitude there is so little variety. How many caucasian sportive heroine types do you need?
I really look forward to a native obese woman; a big african Mamma, a shortie, the big variety of humans on this planet.
For males it is even worsethan with females. All we se in muscular types spending too much time in the gym. If I ever need a shy young boy, a male morph of a female comes closest.
As for Asian models there are the Miki's of course. Asians, (well Japanese) from the basis up were Eroko and later Tuyuko. Both were presented in a setting related to bondage and other adult actions and for that reason maybe not everybody's cup of tea. The maker stopped the distributon of Tuyuko. Eroko was buggy and tended to let Poser run aground. Tuyuko was more reliable. She sleeps in a cage in a cage in a silent corner in my Runtimes and when the mood strikes I silently let her out every now and then, so she can take a walk, and look for trouble to get into; a wrong guy to fall for.
After that, I will look into either a 'normal' female figure, like Antonia, or an out-of-shape, middle aged man (I could use myself as the model for that, :lol: )
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Apollo was often criticized for being too "soft" looking--too much like the Pillsbury Dough boy, but to me that was part of the charm of the figure is that he looked more like an average guy out of the box--less idealized and more real. I often pick up characters like Wolfgang, Claudio, Rikkishi, and some character sets for Michael that look more like real life guys without being downright ugly like the native Poser people. I think that the original James was probably the best looking average guy that's ever come with Poser next to Don.
That having been said my artwork tends to feature more idealized looking people because it seems like when I post images to the gallery that's more of what people want to look at--they don't want to look at pictures of average looking people. I don't know if you've experienced that with the females--but it's definitely true to the males.
" Dina had a couple of good character morph packs"
I remember* *there was a a roadhouse barmaid looking one - seemed to fit her perfectly - not that the isn't a sweet girl I'm sure. I'd love to see her again.
Dedicated figures for a few racial/ethnic types and a heavy figure might be nice IF they all shared textures, clothing etc. That's the advantage of just using morphed Vicky. The morphs mya not be as ideal as dedicated figures, but compared to managing multiple wardrobes, textures etc. for dedicated figures... My guess is that even if you had a dozen figures with an equal level of support, people would still gravitate to maybe three of four. Yes, the new technologies make it easier, but there's still a large use of traditional conforming clothing etc., which is figure specific. Of course the G word is also about figure variety while maintaining compatibility with supporting content. Different ways, none of them perfect.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
Quote - " Dina had a couple of good character morph packs"
I remember* *there was a a roadhouse barmaid looking one - seemed to fit her perfectly - not that the isn't a sweet girl I'm sure. I'd love to see her again.
Dedicated figures for a few racial/ethnic types and a heavy figure might be nice IF they all shared textures, clothing etc. That's the advantage of just using morphed Vicky. The morphs mya not be as ideal as dedicated figures, but compared to managing multiple wardrobes, textures etc. for dedicated figures... My guess is that even if you had a dozen figures with an equal level of support, people would still gravitate to maybe three of four. Yes, the new technologies make it easier, but there's still a large use of traditional conforming clothing etc., which is figure specific. Of course the G word is also about figure variety while maintaining compatibility with supporting content. Different ways, none of them perfect.
Ahhhh. Wisedom in those words. And something to think about.
I will still probably create my figure. I may even put it out there for all, if I get it right.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
If that is Tuyuko, to me she looks like a half breed. Half Japanese, half probably Dutch, since they have a colony over there dating back a hundred years or so...
My image was Tuyuko all right, and yes the genes of the Dutch are everywhere!
But, this is it for Asian figures that I know of. It only proves your point.
Good luck with your development. Lmckenzie rightly indicated the advantage of keeping a connection to existing supported figures. It was shown with Anastasia recently yuo can go a long way with that. In her case we see also that specific content is provided for the modified figure, not for the basic Alyson2.
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If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.