TheOwl opened this issue on Feb 18, 2012 · 25 posts
meatSim posted Sun, 19 February 2012 at 1:36 AM
Quote - Lets say I have Micheal 4 in a space ship reconnaisance mission in space then he gets dismembered by lasers, blown out of the cockpit and DIES.
He is wearing a very cool marketplace skin texture that makes him look so alive but now he is dead, how can I tweak it to make it look like he had died recently? Maybe like a ghastly gray/white looking complexion?
OK.. let me preface this by saying BBs way is most likely more correct so this fall along the lines of a short anecdote about something I had fun playing with.
Here is what I did by mistake one time and it made a pretty good corpselike skin. I just happened to put a mathnode into the SSS shader in the wrong spot (hooked up to the texture map) mathnodes turn texture maps to greyscale. It was pretty corpselike but I wanted to play with it a bit to get a little colour into it so I played with the scatter node a bit. Checked use skin colour and adjusted texture detail a bit. For the lips I added a bit of extra colour into the colour box of the scatter node....
anyway.. hows that for some extraneous information...