RAMWorks opened this issue on Feb 17, 2012 · 20 posts
Male_M3dia posted Sun, 19 February 2012 at 8:59 AM
Quote - Richard you do know that FBM creation for Genesis isn't as 'simple' as it is for V4/M4, it's not just a case of loading in the morph and saving it, you also need to check that it works with the rig & WM, if it doesn't work you then need to adjust the rig or WM or both to get it to work, you then save that info in with the morph.
Actually is it is simpler than doing V4/M4, especially if you doing several body morphs that you are mixing together. Either you're doing the ERCs for those shapes or you are plugging it right into Gen4's version of the gene pool by using the ExP exporter (which I use so that it doesn't interfere with the custom injection channels which may get overwritten by other vendors' morphs). I just finished a project for M4 that has several full body morphs, head, foot and hand morphs and it took a day to get all that stuff in there. Genesis went much quicker, about an hour at the most. And you don't have to mess with weight maps or rigging, just scale your bodypart or body or set parameters, ERC freeze and save.