Forum: Poser - OFFICIAL


Subject: Making metal

Snarlygribbly opened this issue on Feb 01, 2012 ยท 84 posts


Gareee posted Sun, 19 February 2012 at 9:27 AM

Fon, Cath's hair it should work just fine in poser. Shes still learning the creation process (like the rest of us) but I've done some tests here, and it does work fine.

One issue I;'m concerned with is the high polycounts that she is experimenting with. (Some hair is at 600,000 polys!) Granted, today's systems are more robust to handle things like that, but its impractical to have morphs built in for something that size.)

IMHO it would be better to just load that specific stlye you want.

Shes doing it for genesis first, because it auto generates "follow" morphs for different morphed shapes. You could easily do that for V4 as well, but for anything other than scaling I think the morphs might be somewhat problematic for developement.

Most people use the default head shapes anyway, so for that it would be a non issue.

Way too many people take way too many things way too seriously.