jonnybode opened this issue on Feb 19, 2012 ยท 14 posts
aRtBee posted Sun, 19 February 2012 at 4:52 PM
When the materials are set up properly, GC should effect shadowing and highlighting only.
GC for transparency, bump, displacement and gradient bump should be 1, there is a Scripts menu option doing this.
Diffuse + Ambient should be less then 0.8, but the 50% grey establishes this.
Reflections > 0.1 are rare for non-metals, even diamonds don't reach 0.25. And specularity is a form of reflection, so count that one in as well. With this respect, the shader might be tuned a bit.
AO is meant for Diffuse IBL lights only.
- - - - -
Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though