imax24 opened this issue on Jan 28, 2012 · 648 posts
pjz99 posted Tue, 21 February 2012 at 9:15 PM
Not exactly, he's gotten the bone endpoints in and created a hierarchy of bones in Blender based on that - by itself, that's not terribly useful (figure will bend like a plastic action figure), and it's a tiny tiny fraction as complex as converting the falloff zones. It took Kuroyume years to get that working well in interPoser Pro/Cinema 4D, and even he stopped at Poser 7's rigging.