corinthianscori opened this issue on Feb 20, 2012 · 252 posts
corinthianscori posted Thu, 23 February 2012 at 1:55 AM
:) I see what you're trying to do. Sadly, no, though; the technology behind a normal map(blue maps) and a bump map(grayscale) are different. Only normal maps can go into the Normal channel.
What you CAN do is blend your bump map to the procedural bump shader like this: (see image)
This effectively combines your own bump map with a shader-based bump map. It...may or may not work well. Render up close and with a .11 Minimum Shading Rate, in Firefly render engine, to check.