templargfx opened this issue on Jan 09, 2012 · 66 posts
Michael314 posted Sat, 25 February 2012 at 9:57 AM
Quote - added a point light to each lamp
IDL and SSS on
i guess it depends on the scene situation?
all that lovely inverse attenuation will go to waste with only IDL light sources
it looks like the bounces picked up some colored light. this was 4 rt bounces, IDL - 7
Hello,
the bright spots in the image of this post occur when a point light is too close to an object and you have IDL on. I had problems with that as well, but then I read somewhere that that was the reason. I moved lights further away from the walls and got rid of the spots.
Best regards,
Michael