vangogh opened this issue on Feb 26, 2012 ยท 8 posts
dan whiteside posted Sun, 26 February 2012 at 7:33 PM
Because I don't have B6 installed I use the DAZ studio bridge. I create cube primitives in D|S and apply the image textures I want to them and then I bridge it over to Bryce. This puts them correctly into the Pic Editor and can be applied to objects in Bryce as usual. Then I delete the D|S cubes.
Ypu can also use a modeler the same way and export to .OBJ/.MAT which also loads correctly in the B7 Pic editor.
MacPro/10.6.8/B7.1.0.109