RobynsVeil opened this issue on Feb 28, 2012 · 218 posts
Cage posted Wed, 29 February 2012 at 11:22 PM
Poser's weight-mapping tools are fairly easy to learn and it isn't too hard to improve upon mapping that has already been generated for a figure. It seems to be a bit more difficult to start from scratch, generating a good set of weights for a base figure -- particularly if that base mesh is not well-suited to good weight-mapping results. I've found Antonia to be a good figure with which to learn how to use the tools, myself. I'd like to think that the Outfitter could be used as a good starting point to make it easier for a content creator to develop more refined weights.
But creating weight mapped joints can be more laborious than simply adjusting the traditional Poser zone-based joints. Still, I think it is easier than trying to create JCMs to fix any shortcomings of those zone joints. I think more people will start using these tools, over time. Weight-mapping is the future for Poser, as well as DAZ|Studio. It may not happen overnight, but content creators will begin to use these new tools and options more and more as time goes by.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.