corinthianscori opened this issue on Feb 20, 2012 · 252 posts
corinthianscori posted Thu, 01 March 2012 at 9:48 PM
Quote - Hello :)
As far as the purple/blueish maps are made, can those just be color changed in Photoshop or such, or is there more to it than that?
Those are the normal maps. You'd have to have a 3D ap- uhm. Nevermind: Already answered this one:D hehe
My own texture maps don't match the displacement and normal maps of SimOne Merchant Resource - what should I do? Displacement maps can be painted on using white, black, and shades of gray; paint details out with 50% black, and paint details in with grayscale. Normal maps can be altered in 3D applications like Zbrush and Deep Paint - otherwise, paint blue(the main color in the normal maps' background) over details your maps do not use. Also, SimOne Merchant Resource's normal maps do not have to be used in your own production; feel free to disconnect that node.