Forum: MarketPlace Showcase


Subject: SimOne Merchant Resource Discussion

corinthianscori opened this issue on Feb 20, 2012 · 252 posts


corinthianscori posted Thu, 01 March 2012 at 10:13 PM

Quote - I see now, lol...just read that 10 minutes ago, lol

 

Quote - > Quote - SimOne Merchant Resource's normal maps do not have to be used in your own production; feel free to disconnect that node.

 

So does this mean your maps can be used? I do not have a 3d application other that Hexagon....not even sure how to use it beyond running wavefronts for morphs.....

O..O  I...dont know that one! I have Hexagon 2.5 but I haven't installed it yet. I might thave to get back to you on that one! Someone at Daz in the Hexagon forums might know:) I've never used Hexagon so I really can't say.
Still, you can always use the displacement maps supplied in SimOne. They're in the textures folder, and those you CAN edit right away. For some people, they'll leave out the normal maps and just use the edited displacement maps.
Danae doesn't use normal or displacement maps that I've seen. She actually uses the main map as a bump map. It works for her and people seem to like it!

Let me know if you're interested in a shader-based bump map and I'll do some screen shots of how to set it up!