corinthianscori opened this issue on Feb 20, 2012 · 252 posts
corinthianscori posted Fri, 02 March 2012 at 8:43 AM
Here's the general setup for making a texture map into a bump map. As you practice, you'll find other methods that work better for different scenrarios.
If - for instane - you plan on putting this bump map trick with the usual SimOne bump shader you would just use a Math node set to Add-1:1 with the bump trick plugged in to one input and the usual SimOne bump setup plugged into the other open slot in the Math node. Finally plug that Math node into the bump input and you're golden. Render, check your bump input amount and repeat till satisfied.
Note: The Color_Math node. That color I choose for the top best represented SimOne's base color. You'll need to alter that color based on your own project.