3dcheapskate opened this issue on Mar 03, 2012 · 11 posts
lesbentley posted Sun, 04 March 2012 at 9:01 AM
Quote - with 'actor $CURRENT' the goto poses work fine
One problem with 'actor $CURRENT' is that if you have the hand selected by mistake instead of the sword, it's the hand that will end up being translated, and if IK is off, the result might be quite bizarre. Using 'actor BigSharpSword" has the advantage that only the sword can be affected, and 'actor $CURRENT' gives no advantage unless there is going to be more than one instance of the sword in the scene, which is probably not very likely with a sword.
Quote - It struck me that a set of 'Goto A3 Left Hand' type poses would be more general purpose and less work than having a smartprop version of each prop for each hand of every figure. The user would have to parent the prop of course.
No, the user would not necessarily need to parent the prop. You can change the parent via a pose. So if if the sword is set up to be smart parented to the right hand when it loads, a pose can used a to change its parent to the left hand, eg:
{
version
{
number 5
}
actor $CURRENT
{
smartparent lHand
}
}
The pose above should work to parent any selected item to the left hand. Of course you would still need to add the positioning data to the pose.