3dcheapskate opened this issue on Mar 03, 2012 ยท 11 posts
3dcheapskate posted Sun, 04 March 2012 at 9:06 PM
Thanks Les, that fixes it. (I'd noticed that trying to save a prop, parented or not, to the PZ2 library created that duplicate version thing. But it didn't save any any of the rotation/translation data though. My inability to create a prop goto pose this way was the initial reason for this thread)
Thanks to the advice here I'm more than happy now. I've got a set of simple PZ2 goto poses (one per hand per character) that smartparent the prop correctly. I've also got a Python script (run from another PZ2) that lets me select the character and hand and then does the same as the goto poses.
Plenty of testing and fine-tuning of the script and goto poses still to do. Then proper models of the sword and scabbard (my current one's just a very simple placeholder to get the smartproping and hand poses right), some textures, and some sample poses. Then it'll all be up on the Renderosity Freestuff.
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).