RobynsVeil opened this issue on Feb 28, 2012 ยท 218 posts
monkeycloud posted Mon, 05 March 2012 at 6:35 AM
I am fairly ignorant regarding the technicalities of this at present, but I have been wondering how the "Perfect" series morph fixes would work WITH V4WM?
I don't know exactly how these available bodyshape fixes currently work - are they injecting morphs into the V4 mesh?
I have started playing around converting some characters I've created in my runtime to V4WM and converting clothing figures with the Poser Place clothing converter is also straight forward and seems to work well. I've had mixed results with the limited selection of hair figures I currently have.
Posing a weight mapped character certainly seems way more intuitive...
But I'd certainly be keen to implement fixes for things like the elbow bones (I mean the appearance of there being bones there rather than functional rigging bones) etc. too.
Would it perhaps make sense for the creators of the "Perfect" product line and other vendors creating such body shape fixes, to look at versions of their products, in due course, that work on V4WM?
I don't currently have any of the "Perfect" fixes and probably wouldn't go down that route due to their not (as far as I'm aware) working with weight mapping... and, as a Poser 9 user, I would see this as the way forward for anything I was going to add to my runtime.