Forum: Poser - OFFICIAL


Subject: What is the best way to get illuminated moon lighting?

mysticeagle opened this issue on Mar 04, 2012 · 42 posts


bagginsbill posted Mon, 05 March 2012 at 7:58 AM

I was about to show you lantern light, although not hanging from trees.

By introducing some additional light in the foreground, you create a contrast with the background, so I'm not sure that you would also need to use depth cue.

On the other hand, depth cue can effectively force a foreground/background contrast in otherwise even lighting, so could be handy.

I'll show you setting up the depth cue momentarily.

First, a little explanation of the lantern.

I placed a pointlight inside each lamp, near the top. These are my "bulbs". They are set to inverse square falloff.

The lamp "glass" is a nearly transparent material. Transparency is .98. That leaves 2% of local lighting. With the point light so close, the glass is intensely bright even at 2% reflection. It looks white.

But the bulb point lights are not white. They are yellow. I used the front parameter dials and the RGB value is 1, 1, .9. Intensity is 70%. (0.7 in the mat room)

Shadow blur radius is 2 at 50 samples.

Note also that the local lighting creates a gradient bottom to top  as well as front to back. If we were to use depth cue instead, it would only be front to back.

I prefer the realism that comes from local lighting.


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