jjroland opened this issue on Mar 06, 2012 · 68 posts
Male_M3dia posted Wed, 07 March 2012 at 9:19 AM Online Now!
Quote - What you may not realize, and I don't recall anyone else saying, is the Genesis has swappable uv mapping with M4 and V4.
I had mentioned that earlier when I told the OP that you could serve both Poser and DS4 customers by offering both a Genesis and Poser version of your products.
Quote - Seriously, as much as I see in the potential of Genesis, if you are coming back into the marketplace after such a long absence you should restart yourself with poser. As so many others have said, DAZ still has the loaded shotgun aimed squarely at their own foot. And until they start coming up with real documentation that people can use I would not set myself nor restart myself as a DS content provider.
As a vendor, I'm going to have to disagree with that. Yes, DS sorely needs documentation, especially on the weightmapping tools, but some interesting things are happening. There's a bit of Gen4 fatigue going on, where you're not seeing anything new or exciting for the figures... just rehashes of bras and panties, skimpy items and simple dynamic items being sold. Figure textures and figures are looking the same, with the same recycled merchant resources. Even with weightmapping, I seriously doubt any major support because with the script being available to everyone, there's no need to make the effort since the customer can simply do it and they can continue supporting the nonweightmapped version. That's shooting yourself in the foot. You want more people to pay attention to what you're offering? Smith Micro needs to take an active role in promoting content that works within their application; they have a much farther reach and respect than any 3rd party community project will ever have. When they're marking down their software, examples of what you can do with it needs to be front and center so everyone can see.
Our last few products have had been for both Gen4 and Genesis to make sure that both Poser and DS4 users can use our products and that's worked pretty well for us... and that's why I suggested it. From all the heresay and speculation that's went on the forums we were nervous about releasing a V5 item, but interestingly that ended up selling more that almost all of Gen4 items in their introductory period. With our last product (Santo), we separated the product into an M4, Genesis and Bundle, because we there was two much work that went into it to offer it as a single product (body shapes, scaling, hand, foot and toe morphs). But I thought it would be a good way to gauge if what was said about what sells was true (which was bundle, Genesis, and then Gen4).
With the intro period over today, I checked the number and broke it down into percents that you, if you intend on selling characters, may be interested in. We had a shorted intro period and so far it's our best selling product and the breakdown went down as follows:
Genesis 40%
Bundle 33%
M4 27%
I found the breakdown surprising because I figured a higher percent would go for the M4 version for the body morphs and scaling; or at least the bundle so people have both. Maybe because of influx of people grabbing the DS4 that could explain it, as well as now I'm seeing people buying our older genesis items... at full price. So at the very least, if you're trying to jump back in the market, you need be looking things that will set your product apart as well as what's going to move your product forward, because I think that's what starting to happen now.