3dcheapskate opened this issue on Mar 07, 2012 ยท 9 posts
3dcheapskate posted Wed, 07 March 2012 at 7:56 PM
Thanks - So the prop parenting via poses in DS is a definite no-go then. (Tried using one of my prop goto poses on a properly loaded smartprop to swap hands - even that doesn't work, parenting doesn't change).
Hmmm... if the parenting in my prop gotos is working in Poser by good luck rather than by design, then I shouldn't rely on it. But I'm loath to scrap them completely since they do seem to work just as I wanted in Poser 6. They definitely parent the prop correctly to the currently selected figure. If the currently selected figure doesn't have a rHand/lHand body part, then Poser seems to run through the figures in the scene in the order they were loaded and parent it to the first match it finds. Note: since the translations/orientations for each pose are for a specific hand of a specific character in its zero pose, the prop will only look right if the correct pose/figure-hand-zeropose combination is used.
Still, I already have a Python script that does the job for Poser, so maybe scrapping the prop goto poses and writing a DS-specific script as well is the way to go. Seems like I'm definitely going to have to get to grips with this DS scripting!
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).