Forum: DAZ|Studio


Subject: UberEnvironment in DS4

madmitch opened this issue on Mar 06, 2012 ยท 24 posts


LBAMagic posted Fri, 09 March 2012 at 2:40 AM

To get rid of the patchiness two main things have to be adjusted when using Uberenvironment.

(A) Occlusion Samples (larger number = higher quality = longer render time)

(B) Shading Rate (lower number = higher quality = longer render time).

Try (A) first then fine tune with (B). Also adjusting Occlusion Colour can help but it lightens the shadows.