MistyLaraCarrara opened this issue on Mar 02, 2012 · 63 posts
scanmead posted Fri, 09 March 2012 at 4:38 PM
Curse you, bagginsbill! j/k I'd comfortably settled in to checking nonsense sites and playing flash games, and now you have me all curious about why your shaders are correct and so many others look radioactive. And what VRay would do with a physically correct mirror, thanks to MLP. And how your shaders can be interpreted in other platforms. And what in the freakin' universe you don't know. ;)
I've adjusted bounces (down) in renders, but nowhere was there ever a mention of each one being 90% of the previous. I'm truly hoping that's built in to the render engine's code.
One question: When you said you start building a shader, you use a standard bright light as judged by your light meter. Do you mean bright light as in a 100 watt bulb, or bright light as in sunlight, or something else?