dreamcutter opened this issue on Mar 09, 2012 ยท 18 posts
lesbentley posted Sat, 10 March 2012 at 6:55 AM
Dreamcutter, please clarify one point. Is this a custom figure, eg a mesh that you made and rigged yourself, or a custom character, eg a morph for an existing figure? I get the impression that it is a custom figure, in which case what follows is relevant. Otherwise you may be restricted by copyright on what you are allowed to distribute.
Quote - I'm sure someone will come along and correct any errors I posted and will probably tell you I'm completely wrong, but that's just the way things go around here.
Er, cough, cough... Well I agree with most of what SteveJax said, but not with the part about binary morphs. I would very highly recommend that you have "Use external binary morph targets" turned off in your General Preferences before you save the cr2. This will insure that the morphs are included in the figure's cr2 file. Otherwise they would be stored in a separate external pmd file. That makes things unnecessarily complicated, and increases the chance of errors, either on your part when packaging the files or on the part of the end user. In the days when it was common practice to leave this option enabled, this forum used to be flooded with posts about the problems resulting from that practice.
I always have external binary morphs turned off, except when I'm making a pmd Injection pz2 file, after which I immediately turn it off again.
I would agree that it's a good idea to learn how to create a pmd injection pz2 file, they can be very useful, though such a file is probably not necessary or desirable for dreamcutter's current purposes. I don't think it is a good idea to leave "Use external binary morph targets" turned on, or to save an original figure for distribution with it turned on.
Of course that is just my opinion, I respect Steves right to hold a different opinion, and you must decide for yourself as best as you can.