dreamcutter opened this issue on Mar 09, 2012 · 18 posts
dreamcutter posted Sat, 10 March 2012 at 10:04 AM
Les, It is a completely new rigged mesh. Hormel Hog is his name. I wanted to see if I could achieve all steps in animated character development. Its not fancy or complicated however I tried to integrate most advanced and broadly supportedl features. His mouth is closed, and the rig is basic. The final result is a rigged collada, milkshape/blitz3d and pz2 versions. The PZ2 JP's are speherical augmented with teh new weight maps. This helps smooth out those chunky ham thighs bend.
I'll post a link to the down load pages as soon as they are uploaded. The beta will be given away until I think its quality is up to snuff. I am hoping to charge a few bucks down the road for character products if I get this done properly, unless if site advertising picks up more of the costs. Any feedback on the beta and site presentation is appreciated.
Thanks to all your help I now have a packged beta ready for evaluation. I took your guidance and went with the PZ2 base. One thing that really through me gfor a loop was because I was also working with a utility developer to fix the PZ3 runtime file associations.... but the utility had a bug because it couldnt handle weight maps. That issue and lots of false assumptions got me wrapped around the axel on packaging this thing. Incedently this experience also helped the utility developer identify a flaw in routines and issue a patch. Anoone using such runtime fix type tools check toee they have the latest version before starting your next project.
While I have experimented with making binary morphs for the character to turn Hormel, a highly refines and domesticated pig into into a ferrel hog. I havent finished those morph features yet, as I have to paint a new texture for thsi varient. I did use export as morph target, and import as such in Z-Brush. Havent stitched it back into poser yet.